Research and development
Orbital Knight has an ambition to develop and explore the use of new technologies such as AR or VR in F2P games. The R&D Department also experiments with innovative solutions to support multiplayer games. We successfully finished two EU funded projects and we provide use cases for another two that are in progress.
Orbital VR Training Tool
Project summary:
Orbital Knight has developed a prototype version of the VR Training Tool. The goal is to create a tool that will allow training all sorts of scenarios that can take place in a controlled environments like factories, power plants etc. The core of the VRTT is the extensive Scenario Builder that allows non-programmers build almost any story outline that can be practiced.
CHARITY Project - Cloud for Holography and Augmented Reality
Project summary:
CHARITY project aspires to leverage the benefits of intelligent, autonomous orchestration of cloud, edge, and network resources, to create a symbiotic relationship between low and high latency infrastructures that will facilitate the needs of emerging applications. Orbital Knight is one of the use case providers for the project.
ACCORDION Project - Adaptive Edge/Cloud Compute and Network to support Nextgen Applications
Project summary:
ACCORDION establishes an opportunistic approach in bringing together edge resource/infrastructures (public clouds, on-premise infrastructures, telco resources, end-devices) in pools defined in terms of latency, that can support NextGen application requirements. Orbital Knight is one of the use case providers for the project.
Innovative universal system supporting cross-platform mobile gaming in user management and delivery of new content for applications
Project summary:
The purpose of the project is to create a backend system supporting mobile games in various ways:
segmentation of the users which allows testing different configurations of the gameplay,
providing updates and additional content to be unlocked during the gameplay without the need of opening the app store,
providing synchronization of the game state for the users irrespective of the platform that they’re currently playing on,
innovative fraud detection system based on simulating gameplay pace on the server.
Total project value: 1 155 474,00 PLN.
The amount of funding from European Funds: 808 831,80 PLN
Innovative engine for online, cross-platform multiplayer gameplay for mobile games, along with a set of tools necessary for system testing, based on the Entity Component System (ECS)
Project summary:
The purpose of the project is to create an engine for creating online multiplayer gameplay in a way that would make it completely transparent from the point of view of the rest of system elements. The project assumes writing both application – server and client modules in the same programming language and reusing the code to make it easier to test the gameplay locally. It is expected to significantly fasten and simplify production of multiplayer online gameplay. It is especially important in nowadays mobile gaming world, when the top grossing games are the ones offering this type of competition.
Innovative, automated testing platform will ensure smooth running of games along with limiting number of time and testers needed to check the game after every change or update. Users will greatly benefit of that, as they will get a better working product, without annoying bugs. Also easier testing allows for more frequent updates and easier introducing of new features, which is also something affecting players’ overall impression about the game.
Total project value: 1 136 085,60 PLN.
The amount of funding from European Funds: 697 088,40 PLN